Sure, you could call it a fighter, maybe even a beat ‘em up, but they sound all too sensible for what Gang Beasts is.
I don’t think I can nail this game down to a particular genre other than calling it a party game. It was developed by Boneloaf, a British indie game studio, and published by Double Fine Presents, a branch of the famous game studio Double Fine Productions. Gang Beasts was released a little while ago now, all the way back in December of 2017, if you can believe it. Spyro Reignited Trilogy Gang Beasts Review However, when you manage to grab someone and repeatedly punch them in the face until you knock them out, it feels beautiful, not least because connecting your hits is hard labor when your opponent is struggling in your grip. On console, you can find the Input section in Settings and swap the left and right punch to move. The grab mechanic also acts as your means of punching, depending on holding or tapping neither move is particularly accurate. Unfortunately, Gang Beasts does not have many customization options when it comes to your controls. So you are going to handle the controls after a while of practicing. Here, you use an easy-ish to learn, relatively impossible-to-master control system to grab, punch, kick, drag and throw your competitors into anything from flaming pits or the open sky, right through to full-speed trains and concrete floors. A mouse and a keyboard are at your disposal as they are meant for controlling all actions. You’re able to customize your character with colors and odd costumes before choosing your arena to fight in: in a subway, the top of a blimp, around an incinerator, across a large sausage dump and more.